- shear_modulus_kelvinThe Kelvin shear modulus.
C++ Type:double
Unit:(no unit assumed)
Range:shear_modulus_kelvin > 0.0
Controllable:No
Description:The Kelvin shear modulus.
- viscosity_kelvinThe Kelvin viscosity.
C++ Type:double
Unit:(no unit assumed)
Range:viscosity_kelvin > 0.0
Controllable:No
Description:The Kelvin viscosity.
- viscosity_maxwellThe Maxwell viscosity.
C++ Type:double
Unit:(no unit assumed)
Range:viscosity_maxwell > 0.0
Controllable:No
Description:The Maxwell viscosity.
BVLubby2ModelUpdate
The BVLubby2ModelUpdate has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.
Material for computing a Lubby 2's model viscoelastic update.
Overview
Example Input File Syntax
Input Parameters
- abs_tolerance1e-10The absolute tolerance for the iterative update.
Default:1e-10
C++ Type:double
Unit:(no unit assumed)
Range:abs_tolerance > 0.0
Controllable:No
Description:The absolute tolerance for the iterative update.
- base_nameOptional parameter that defines a prefix for all material properties related to this stress update model. This allows for multiple models of the same type to be used without naming conflicts.
C++ Type:std::string
Controllable:No
Description:Optional parameter that defines a prefix for all material properties related to this stress update model. This allows for multiple models of the same type to be used without naming conflicts.
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
Default:NONE
C++ Type:MooseEnum
Controllable:No
Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
- declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
- m_10The Maxwell stress-dependence parameter.
Default:0
C++ Type:double
Unit:(no unit assumed)
Range:m_1 >= 0.0
Controllable:No
Description:The Maxwell stress-dependence parameter.
- m_20The Kelvin viscosity stress-dependence parameter.
Default:0
C++ Type:double
Unit:(no unit assumed)
Range:m_2 >= 0.0
Controllable:No
Description:The Kelvin viscosity stress-dependence parameter.
- m_G0The Kelvin elastic modulus stress-dependence parameter.
Default:0
C++ Type:double
Unit:(no unit assumed)
Range:m_G >= 0.0
Controllable:No
Description:The Kelvin elastic modulus stress-dependence parameter.
- max_iterations200The maximum number of iterations for the iterative update
Default:200
C++ Type:unsigned int
Range:max_iterations >= 1
Controllable:No
Description:The maximum number of iterations for the iterative update
- rel_tolerance1e-10The relative tolerance for the iterative update.
Default:1e-10
C++ Type:double
Unit:(no unit assumed)
Range:rel_tolerance > 0.0
Controllable:No
Description:The relative tolerance for the iterative update.
- sigma_01The reference stress.
Default:1
C++ Type:double
Unit:(no unit assumed)
Range:sigma_0 > 0.0
Controllable:No
Description:The reference stress.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- search_methodnearest_node_connected_sidesChoice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes).
Default:nearest_node_connected_sides
C++ Type:MooseEnum
Controllable:No
Description:Choice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes).
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)
C++ Type:std::vector<std::string>
Controllable:No
Description:List of material properties, from this material, to output (outputs must also be defined to an output type)
- outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object
Default:none
C++ Type:std::vector<OutputName>
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object
Outputs Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.